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VRX - Concepts

Well, here you have a looooot of work done for yet another proyect that ended stored on the crate with the other ones.
In this VR-Shooter proyect I was in charge of everything on the artistic side (everything but the UI and logo design), from every concepts of the mechas and environments to model, rigg, animation, textures, materials, asset placement ingame, lighting... so not a lot final work, but a lot of work done anyways, and I wanted to show the world cause I was... I AM very proud of what I managed to do with it.
I know there is a lot of room for improvement, and I hope someday we will rescue this and take it some levels further, but for now it ends here.

Player Proxie exploration (it was my first robot concept, so here you can see the evolution from human-in-armor to a full mechanical robot)

Player Proxie exploration (it was my first robot concept, so here you can see the evolution from human-in-armor to a full mechanical robot)

We wanted to create some armor sets to earn and customize your character

We wanted to create some armor sets to earn and customize your character

This 2 first ones were more chaotic, just "mechanical" pieces places over the robot

This 2 first ones were more chaotic, just "mechanical" pieces places over the robot

From this onwards you can see there is kind of a thematic or inspiration for each one (like rounded shapes, triangles, tubes, holes...)

From this onwards you can see there is kind of a thematic or inspiration for each one (like rounded shapes, triangles, tubes, holes...)

Here you can see my first weapon sheet. Have to say I had never concepted a weapon before this ones, so very happy with them

Here you can see my first weapon sheet. Have to say I had never concepted a weapon before this ones, so very happy with them

A color variant of the weapons. Really like how they feel very different in some cases

A color variant of the weapons. Really like how they feel very different in some cases

To be honest, I don't feel very comfortable concepting environments, but really like some parts of this one even if it felt too much like a corridor instead of an arena

To be honest, I don't feel very comfortable concepting environments, but really like some parts of this one even if it felt too much like a corridor instead of an arena

In this one I focused quite much on the walls of the arena and forgot about the arena itself, but has a lot of details that went forward to the 3d version

In this one I focused quite much on the walls of the arena and forgot about the arena itself, but has a lot of details that went forward to the 3d version

For this one I quickly modeled some shapes in 3dsMax and painted over the render.

For this one I quickly modeled some shapes in 3dsMax and painted over the render.

Another paint over some renders from other angle

Another paint over some renders from other angle