Well, here you have a looooot of work done for yet another proyect that ended stored on the crate with the other ones.
In this VR-Shooter proyect I was in charge of everything on the artistic side (everything but the UI and logo design), from every concepts of the mechas and environments to model, rigg, animation, textures, materials, asset placement ingame, lighting... so not a lot final work, but a lot of work done anyways, and I wanted to show the world cause I was... I AM very proud of what I managed to do with it.
I know there is a lot of room for improvement, and I hope someday we will rescue this and take it some levels further, but for now it ends here.