And a lot more work done for the same proyect that ended stored on the crate with the other ones, but this time in 3d.
Here you can see the base model I did for the players (before I decided I was going to use everything I learned with this one to create a new and better version) an armor set and its textures, the main weapon and some props textured in Substance. Even some screengrabs of the Testing Arena from Unreal and a video captured with the Oculus Quest headset (yes, implemented by myself too)
In this VR-Shooter proyect I was in charge of everything on the artistic side (everything but the UI and logo design), from every concepts of the mechas and environments to model, rigg, animation, textures, materials, asset placement ingame, lighting... so not a lot final work, but a lot of work done anyways, and I wanted to show the world cause I was... I AM very proud of what I managed to do with it.
I know there is a lot of room for improvement, and I hope someday we will rescue this and take it some levels further, but for now it ends here.
A small video from the test map I assembled in Unreal, recorded with the Oculus Quest headset (yes, the first one)